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Your mod breaks my mod! How can I fix this?ĭirectly below the Config table in a is a blob of useful information for ensuring compatibility with True Co-Op! Feel free to ask questions to DeadInfinity#5189 (meowlala) on Discord if you need clarification.Your IP address has been temporarily blocked due to a large number of HTTP requests. Online Co-op is not feasible with a mod using solely the Afterbirth+ lua API. We actually made a challenge that allows you to customize how True Co-Op works, allowing you to change such options as the HUD, how players are resurrected, and more. You keep talking about this config, what’s that all about? No problem- we have a few other options for death in the config: the run ends when someone dies, a player dies and re-spawns as a ghost unable to be resurrected, dies and spawns as a ghost with the ability to resurrect in sacrifice rooms, or dies and spawns as a ghost with the ability to resurrect in devil or angel rooms (on by default). Screw being a ghost! When my partner dies, I want everyone to feel it!
If you want this tint on all the time, plus specially colored text indicators, there is an option to change it in the config. If you’d like to see who’s who, hold down to give off a colored tint on each player. We offer the tools needed for proper mod character implementation, but it’ll have to be done on the side of character creators- if you want your favorite modded character compatible, ask the creator if they can do compatibility.
If you don’t, just exit out and try again or swap controllers.įind a Devil or Angel room- you can resurrect them from there. So long as the mod is enabled, all of the data for the additional co-op character will be saved- just be sure to join in the proper order. I remember in Antibirth, the game was bugged so you couldn’t resume with a co-op character! Does this mod done by a completely different development group somehow have the same issue?